Before the current AI-heavy phase, I spent years building Unity assets and frameworks that reached a large audience of developers.
- Created 5-star Unity assets, including tools for procedural level design and physics-reactive VR NPCs.
- Learned how to package advanced systems so they are understandable, documented, and genuinely useful.
- Turned the Asset Store from a learning platform into a profitable technical business with strong user feedback.
I joined Roam as a core contractor on a small team building a text-to-game experience at the level where gameplay engineering and AI systems start overlapping.
- Built player mechanics, enemy AI, networking, physics interactions, and world-building systems with the team.
- Selected for two company-supported San Francisco stays, spending four months there for direct in-person collaboration with the core team.
- Worked closely with teammates across gameplay development, internal tooling, product context, and urgent AI-driven problem solving.
My current work is centered on personal products where AI systems, product thinking, and behavior design meet.
- Launched Voice of Self, a voice-first reflection app for noticing recurring worries, resolved worries, and personal growth.
- Building PlanKept, a local-first plan-enforcement app that turns written goals into reminders, app limits, and proof review.
- Using agentic workflows as part of the way I build, research, and iterate on software.